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Pixar Researcher Explains the Math of Subdivision Surfaces
In a recent video, educational filmmaker Brady Haran interviewed Pixar’s lead researcher Tony DeRose who provides a quick introduction to the math behind creating 2D and 3D models within many software apps. The video is a good resource for anyone looking for a basic introduction to the mathematical calculations behind how subdivision surfaces are derived. These calculations are often unknown to users of software who don’t have a computer science or mathematical degree. However, DeRose does a great job of explaining the basic concepts and providing graphics that help illustrate how apps subdivide geometry to form smooth surfaces. Take a look and let us know what you think by commenting below.
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